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The Eater is Jolly Roger's assassin and spy kind of Undead. It takes the form of a PVP Zombie, and can inflict devastating damage on unsuspecting and unprepared pirates. When the Eater is defeated, a cloud of smoke shoots up into the air causing 10 Undead Raiders to spawn. The Eater prefers to keep a low profile and not be seen, so unless it is attacking, it stays on the ground and crawls. The Eater's weakness is a group of pirates.
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The '''Eater''' is Jolly Roger's assassin and spy kind of Undead. Eaters were once people who died a fiery and smokey death. It takes the form of a PVP Zombie, and can inflict devastating damage on unsuspecting and unprepared pirates. When the Eater is defeated, a cloud of smoke shoots up into the air causing 10 Undead Raiders to spawn. The Eater prefers to keep a low profile and not be seen, so unless it is attacking, it stays on the ground and crawls. The Eater's weakness is a group of pirates.
 
==Attacks==
 
==Attacks==
The Eater is always found in the shadows on tall platforms. It waits in the shadows for a pirate to wander too close. Once the pirate is in range, it will strangle, or Scratch if the pirate does not fall after the snipe is performed.
 
   
 
Strangle
 
Strangle
   
The Eater uses its powerful, long tongue to drag the pirate to him. The strangle does 500 damage per second. If the pirate is completely dragged to the Eater, he will drop the pirate and use his claws. If the Eater is attacked by another pirate while using strangle, he will drop the victim.
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The Eater cherry picks a pirate and launches its long, whip like tongue. The tongue constricts the pirate and drags it to the Eater. The Drag does 500 damage per second. Once the pirate is dragged to the Eater, the tongue wraps around the pirate's neck and chokes it until it dies.
 
Claw
 
 
If the Eater uses Strangle and the pirate survives, he will finish the pirate with his claws, doing 1,000 damage per scratch.
 
 
==Health and level==
 
==Health and level==
 
Level: 55 - 75
 
Level: 55 - 75
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Slappy ( Future )
 
Slappy ( Future )
 
==How to avoid Eaters==
 
==How to avoid Eaters==
To avoid Eaters, you must stay away from:
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'''To avoid Eaters, you must stay away from:'''
   
 
Tall buildings
 
Tall buildings
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Caves
 
Caves
   
You should always carry:
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'''You should always carry:'''
   
 
Ammo
 
Ammo
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Good weapons
 
Good weapons
   
When you hear:
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'''When you hear:'''
   
 
Screaming
 
Screaming
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Choking
 
Choking
   
You should turn around and go back where you came from.
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'''You should turn around and go back where you came from.'''
 
[[Category:Fan Creations]]
 
[[Category:Fan Creations]]
 
[[Category:Fan Stories]]
 
[[Category:Fan Stories]]
 
[[Category:Fan Creatures]]
 
[[Category:Fan Creatures]]
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[[Category:Undead]]
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[[Category:POTCO]]

Latest revision as of 01:10, August 15, 2014

The Eater is Jolly Roger's assassin and spy kind of Undead. Eaters were once people who died a fiery and smokey death. It takes the form of a PVP Zombie, and can inflict devastating damage on unsuspecting and unprepared pirates. When the Eater is defeated, a cloud of smoke shoots up into the air causing 10 Undead Raiders to spawn. The Eater prefers to keep a low profile and not be seen, so unless it is attacking, it stays on the ground and crawls. The Eater's weakness is a group of pirates.

AttacksEdit

Strangle

The Eater cherry picks a pirate and launches its long, whip like tongue. The tongue constricts the pirate and drags it to the Eater. The Drag does 500 damage per second. Once the pirate is dragged to the Eater, the tongue wraps around the pirate's neck and chokes it until it dies.

Health and levelEdit

Level: 55 - 75

Health: 8,000 - 15,000

RangeEdit

If the pirate comes within a Musket's range, he will attack.

Found inEdit

Shadows in The Catacombs

Cutthroat Isle Shadows

Padres Del Fuego Buildings ( Rare Spawn )

Invasions ( Stationed behind barricades when invasion begins )

BossesEdit

Slappy ( Future )

How to avoid EatersEdit

To avoid Eaters, you must stay away from:

Tall buildings

Dark, gloomy areas

You should come prepared with ammo in:

Long, narrow paths

Caves

You should always carry:

Ammo

Good weapons

When you hear:

Screaming

Coughing

Choking

You should turn around and go back where you came from.

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