Once Upon a (Better) Time

The beginning
When it first was released, the game offered a simple playground of running around killing the guards outside Fort Charles and the undead goons behind the Old Warehouse. Back then, the game maps were very similar to the way they appeared in the movie. Port Royal had one long beach and so did Tortuga. Everything was easy to get to and all NPCs were easily accesible. There was even a fancy empty building on Port Royal, which I found to be a very nice and neat meeting place for guild and friends. Every you went there were pirates. Pirates were helping other pirates, pirates talking to even more pirates. It was a very pirate-y time.

The Transition
People started joining who didn't like the idea of everyone being friendly to each other. They even hated how easy everything was. Some players wanted to play this game and still feel like they were playing WoW(World of Warcraft). All this made way for the remodel of islands, the creation of game masters to get players involved in roleplaying events that weren't really appropriate, and the start of the EITC player craze.

The Decline
All of these new features started to diminish the game's immersion factor(the feel of it being real), and the game developers saw this happening. Thus, the realease of Jolly Roger's Invasions and new weapons and enemies. Yet, all those players, who had been ruining the games immersion factor, didn't like that. They all started to complain that these weapons were too easy to get. This started the loot drops. Now, we have random loot drops when we defeat enemies. This is annoying since half the time your getting random stuff that means nothing except for when you sell it.

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This section is not ready for information yet!