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Hitman Absolution



Hello everybody in this review we will take a look at Hitman: Absolution for PC, Xbox and PlayStation.

This is the fifth game in the Hitman series and the first one be published under Square Enix it was developed by IO Interactive and released in November of 2012 and it's kind of interesting because it was considered a betrayal by pretty much all of the hardcore Hitman fans and when I first saw it I looked at it and went why could they do this because they decided to make it a very different game from the previous releases which is kind of a shame because Hitman: Blood Money was an absolutely fantastic well polished game

and

then

you

get

to ABSOLUTion GARBAGE!

Just kidding, Its just this wildly different direction so is the fan backlash justified here? Or did this new direction actually pay off well and explored some new mechanics never before seen in a Hitman game? Before we really get into the MEAT of the game:



Presentation
Let's first talk about the presentation where nobody really denies that it's absolutely phenomenal the graphics in this game are spectacular runs in the glacier engine that's the first game to do so and what you get as a result is extreme amounts of detail in the environments in the characters their animations all of that the only real downside to it is that they over use things like bloom lighting and lens flare and there's this really annoying film grain effect I don't know how to get rid of it but other than those THIS game looks absolutely phenomenal and in particular there's a lot of open areas with a lot of people in them and these actually end up being just as good-looking as the parts were that are sparse on people so they're to be commended for doing an absolute phenomenal job making sure the visuals for top-notch as well as being able to have these large and open environments where there's tons of detail. But compared to other Hitman games, even the newest Hitman 2016, this game just looks dirty, but dirty in a good way of course!