Board Thread:1 Admin Seal of Approval/@comment-4619254-20140823195804

So, in the only somewhat serious request I've made, I would suggest the admins to review the game play of this game, to determine if it is suitable enough for this wiki. But for short, Five Nights at Freddy's is a horror game, which would make it the only horror game on here to my knowledge.

I give it to Wikipedia to explain the game.

"The game uses a very basic control scheme and is entirely mouse-driven. Either side of the player just outside their field of vision are two buttons, one to activate a hallway light and another to lock a (either hydraulic or electromagnetic) security door. The player can also move their mouse to the bottom of the screen, pulling up what appears to be a tablet computer to monitor the various security cameras throughout the facility. Each camera is labeled in the bottom right of the screen, laid out over a map of the building to provide an indication of where the enemies are located in relation to the player.

The shift starts (game starts) at 12:00 A.M. and ends at 6:00 A.M. These six hours in game time last a total of nine minutes, each hour being about one minute and thirty seconds long. Doors (when closed), lights, and the security cameras all use electricity, of which the player has a very limited supply that drains even when none of the equipment is being used. Upon losing power, the player will have a short delay before the game over screen appears. It is possible to lose power and still win the game if the clock changes to 6:00 A.M. before one of the antagonists kills the player. Freddy Fazbear--the main antagonist--for instance, gives the player an extra fifteen seconds grace period upon the player's depletion of electricity before he kills the player, allowing for incredibly close survivals.

Antagonists, of which there are four (not including secrets and eastereggs), will attempt to sneak up on the player. The player must use the security cameras to check the current location of the enemies and, if they are too close to the player, then utilize the security doors to make sure they do not attack, causing them to leave and try again later. Spotting an enemy on camera will also delay their pursuit. The cameras have a blind spot just outside the security doors, and the light switch is used to illuminate this area. If an antagonist is shown to be outside the security door with the light, the player only has a few seconds to close the door or else the enemy will attack or sneak in unnoticed.

 Upon arriving on his first night, Schmidt receives a prerecorded message from the previous night watchman, who welcomes him to the company and reads a statement from the company for legal reasons. Despite the bored and deadpan tone in the watchman's voice, the topics he covers are unsettling, such as how the restaurant will not be liable for dismemberment and how the carpets must be bleached of blood. After he assures Schmidt that it is not as bad as it sounds, he informs the player that the animatronic animals are set to a free roaming mode at night in order to prevent their servo motors from seizing up. They were once allowed to wander as such during the day, but an incident occurred in 1987 called "The Bite of '87", in which an animatronic bit and ripped out a customer's frontal lobe. Also, the previous watchman informs Schmidt that if the animatronics see him after hours, they will mistake him for a metal endoskeleton without its appropriate costume and find it as "against the rules at Freddy Fazbear's Pizza". Therefore, they will forcefully stuff Schmidt inside a spare Freddy Fazbear costume, and due to the costumes containing many support structures for said endoskeletons, Schmidt would be essentially crushed to death.

As the game progresses, the antagonists become more aggressive and quicker in their pursuits and make attempts to capture Schmidt more frequently and in less predictable ways, hallucinations will also begin to appear frequently, created by Schmidt's worsening paranoia. If Schmidt survives for five nights, he receives a paycheck for $120.00 plus a note revealing that the owners want him to return for the following week. Schmidt later returns for two more nights, obtaining a check for $120 plus fifty cents for overtime on the sixth. On the seventh night, Schmidt will uncover the program which controls the animatronics and be able to manipulate them, this (coupled with his "general unprofessionalism", "odor" , and "messing around with the animatronics") results in him being fired."

Ultimately, admins I highly suggest looking at some gameplay, or playing the game before making a desicion on whether it's too scary of a game to write Fanon about. Thank you.



  