User blog comment:John Breasly/Questioning the "System of Roleplay" Established Here/@comment-7453507-20121230104706

I'll be neutral,

The ' Empire of Nepal crap ' is really actually realistic, there are small countries who we probably even never heard of. Small countries that don't have good militaries, if someone was to create a strong guild or have one at the hand, it would result badly. Let's say Mr. A got a guild and maxed it, then lets say we advance 100 or so years and Germany can be founded. Let's say Mr. A wants to just claim it, with already large members? Not realistic, a country doesn't get a huge population at the start. They have to constantly build up their strength with the settlers they have. So unless you can see the future, it doesn't make it real to just make a guild and keep it at hand then just blitz a country.

Though the real roleplay is getting out of hand. The game's essence out here is withering by the seconds. We are basically scrapling over for countries, not even focusing on the fact of what the wiki is about. Pirates really weren't ' overlords ', they were more like clans of privateers. Each clan is a group of privateers really just like a guild, and they are lead by a pirate lord. If elected, the king is in charge of the pirate ' empire ' ( I say empire, as in reprsenting the mass amount of pirates ) and it really unites into one clan under the king. The lords of the clans of the original pirate clans would be like ' high officers ' really. ( I use the Brethern Court from the third POTC movie as this example... )

The game focused on Pirate vs. Enemy, now its really Pirate vs. Pirates vs. Bob vs. EITC vs. That Guy vs. Sand vs. This guy vs. Tom vs. Some Pirate Guild.......