User blog:Rogerplundermunk/A GM's thoughts on glitches

This post has been a long time coming.

First, let me set a little context...I work in the software industry and manage large software projects. I'm working on one now at the largest IT company in the world. Software people usually LOVE glitches...not necessarily to exploit them, but to learn how systems work and where the cracks are. I'm no different, and find some of the glitches in POTCO clever and even charming.

As a GM though, I'm going to start a ban on nearly all of them in my Guild.

Why?

It's a tough decision. Not because I support rampant glitching; I think it degrades game performance and takes any legitimacy out of the Leaderboards.

Rather, it's a tough decision because I hate imposing rules on the Guild. Personally and as a player I think less rules are much better.

However. I think this is a (mostly) symbolic stance that we need to take as a Guild, in order to set a higher standard of game play and fairness.

So, I'm going to explicitly ban glitches in our next Guild meeting. This includes the use of outside software program to support game play.

To be clear, I don't see rampant use in our Guild. I don't even see more than a few corner cases...but I think it's important to set the expectations that we play cleanly and for the love of the game. If a member wants to glitch, they'll have to do it on a pirate outside Abnormality.