User blog comment:Countpr/Announcing: The Alliance for the Restoration of Roleplay/@comment-3137292-20121021221630/@comment-3028058-20121021224257

Um, no.

The whole point is that roleplay isn't supposed to have any sort of power gauges. Ideally roleplay should feature conflicts that don't have any sort of victor or ending, like the never ending struggle between Pirates and the EITC for example.