User blog:Rogerplundermunk/Follow up to thoughts on Glitches

So I wrote a few days ago on banning the use of glitches among my Guild's members. The overall intention behind this was to keep away from glitches or software that manipulate leaderboard results, materially impact other players, or violate Disney's terms of the Game.

I've had some good conversations since then on what is a practical and fair way to think about glitches in general.

Clearly some glitches are benign. I'm not concern with these. And, clearly some fall into the categories I'm trying to keep away from.

So, I'm going to try to categorize the 'most frequently' used glitches into buckets that I can use when I talk to my Guild.

At the same time, I'm also studying Panda 3D and Python programming in order to get a better grasp of why we're seeing glitches and exploits in general. Panda 3D, as most of you know, is the framework for 3D rendering and game development that Disney used for Pirates (and Toontown.) Python is the game-development language used for Pirates, as many of you also know.

The point is, I think it's useful to know a little more about the nature of glitches in order to make some general rules on them for our Guild. I'll keep posting what I see on this blog.

In the meantime, reading up on Collision Detection and the Artificial Intelligence library that's included in Panda, which included behaviours like: Seek, Flee, Pursue, Evade, Wander, Flock, Obstacle Avoidance, and Path Following.

Sounds familiar, no?